Spirit Siege: Card FantasySpirit Siege is a mobile real-time strategy collectible card game.
Created by Nova Heartbeat, an indie start-up. Funded by a Kickstarter campaign in September 2014. Team of 9. I was the Art Lead for 3 artists. |
App store screenshots.
I created these app store screenshots from concept to completion using game assets. All character art by Caitlyn Patten. SFX by Terrana Cliff.
Breakouts of UI and Environment Art assets I made for the game.
I created the overall look and feel, designed UI art, and painted the environment art. All character art by Caitlyn Patten.
Art style iterations.
I redesigned the game's look and feel multiple times. To read about the process, check out this blog post. All character art by Caitlyn Patten.
The Kickstarter campaign.
I made this collection of graphic design and promotional art for the Kickstarter page, backer updates, and the PAX booth. All character art by Caitlyn Patten.
Breakouts of UI and Environment Art assets I made for previous iterations of the game's art style.
I created the overall look and feel, designed UI art, and painted the environment art. All character art by Caitlyn Patten.
A Fistful of Duckies
A Fistful of Duckies is a carnival shooter for iOS and Android tablets that teaches the basics of debt management.
Created by a team of seniors at DigiPen Institute of Technology.
Team of 8. I was the Art Director and the team leader.
Created by a team of seniors at DigiPen Institute of Technology.
Team of 8. I was the Art Director and the team leader.
The game.
I illustrated the title screen, designed the galleries, and painted the vast majority of assets. Most props and targets were drawn by either Jon Gardner or Terrana Cliff. Parker Pierce created all the art for the carnival barker character.
A tri-fold promotional brochure.
I designed the layout and composed the brochure using game assets.
The style guide.
I put together this style guide during pre-production to unify the team and communicate the vision for the game. I gathered the reference, wrote the art rules, chose the color palette, and painted the color script and concept art. Props drawn by Jon Gardner. Carnival barker character art by Parker Pierce.
More Games
Wind and Iron
Wind and Iron was the working title of a 3D action game.
Conceived of by a team of seniors at DigiPen Institute of Technology.
This project was cancelled when I left to make A Fistful of Duckies, and my teammates followed me to the new project instead.
Team of 8. I was the Art Director, concept artist, and the team leader.
I put together this style guide, gathering the reference and creating the art. Lizard enemies designed by Parker Pierce.
Conceived of by a team of seniors at DigiPen Institute of Technology.
This project was cancelled when I left to make A Fistful of Duckies, and my teammates followed me to the new project instead.
Team of 8. I was the Art Director, concept artist, and the team leader.
I put together this style guide, gathering the reference and creating the art. Lizard enemies designed by Parker Pierce.
Bonbon Voyage
Bonbon Voyage is a 3D adventure game featuring a candy-themed hedge maze.
Created in Unity by a team of juniors at DigiPen Institute of Technology.
Team of 6. I was the Art Director, concept artist, and the team leader.
I painted this title illustration and created the orthographic concept art for our modeler to work from. Character art by Jacqui Sessa.
Created in Unity by a team of juniors at DigiPen Institute of Technology.
Team of 6. I was the Art Director, concept artist, and the team leader.
I painted this title illustration and created the orthographic concept art for our modeler to work from. Character art by Jacqui Sessa.